Halo Infinite’s subsequent replace will convey again the marketing campaign’s secret ultrapowered gun

Halo Infinite’s glitched and overpowered “tank gun” will probably be added again to the sport’s marketing campaign in a forthcoming replace, developer 343 Industries announced Friday.

The tank gun is a particularly highly effective weapon — basically a conveyable model of a Scorpion tank’s cannon that has limitless ammo — and it’s been well-liked with speedrunners and as a strategy to make the sport so much simpler. However although you’ll want to know exactly where to look to search out the gun (which is invisible, by the way in which), Halo senior group supervisor John Junyszek mentioned in April that 343 would be removing the “tank gun glitch” alongside the sport’s second season, which launched Could third. That call wasn’t a very popular one with the community, and it appears there’s been sufficient blowback that 343 has determined to convey the tank gun again.

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343 will even be including again some talent jumps to the sport’s multiplayer maps. The hard-to-pull-off jumps (like the “Pizza” jump) may give gamers a bonus in a heated battle, nevertheless it appears they could have executed so in a manner the builders didn’t intend.

“We initially recognized these jumps as falling into a few classes: Locations the place the setting was poorly speaking the traversal choices of the sport world, locations that created a fight imbalance, or a mixture of each,” Junyszek mentioned on Friday on the Halo Waypoint forums.

343 made some changes that eliminated some talent jumps with the season 2 patch, however the group outcry has been loud sufficient that 343 is planning so as to add a lot of them again in. “Gamers have made it clear that our evaluation of those jumps was astray, and we worth the suggestions,” Junyszek mentioned.

Junyszek had indicated final week that 343 Industries was contemplating modifications in response to participant suggestions after the season’s launch. “We’ve seen the suggestions round modifications that impacted numerous multiplayer jumps and marketing campaign speedrun methods,” Junyszek said on May 5th. “We’re not on the level the place we are able to promise something but, however wish to be clear and say that we’re taking the suggestions critically and reviewing choices internally.”

Halo Infinite head of inventive Joseph Staten had acknowledged the complaints as effectively. “Hey Spartans, this week has been bumpy,” Staten mentioned, quote-tweeting Junyszek. “That undoubtedly wasn’t our objective.”

Junyszek on Friday didn’t present a particular date for the brand new replace, however it appears it would arrive quickly. “Our workforce has been working arduous to get as a lot as we are able to on this replace as shortly as we are able to, however there are nonetheless a number of extra steps we have to take earlier than we are able to launch it out within the wild,” he mentioned. “We’ll share extra on this replace’s particular launch timing within the subsequent few days.”

The reversals are simply the newest pace bumps for Halo Infinite, which has had a rocky go of things since its launch late final 12 months. And we’ll be ready awhile for some core options to be added to the sport; 343 introduced last month that it’s concentrating on a late August launch for on-line marketing campaign co-op and a September launch for an open beta of Forge mode.

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