The builders behind The Lord of the Rings: Gollum have posted an apology after critics and gamers alike slammed the title for lackluster gameplay, unrefined graphics, and total bugginess. In a message posted to Twitter and Steam, Daedalic Leisure says it’s sorry for the sport’s “underwhelming expertise.”
“We acknowledge and deeply remorse that the sport didn’t meet the expectations we set for ourselves or for our devoted neighborhood,” the message reads. “We genuinely worth your suggestions and have been actively listening to your voices, studying your feedback, and analyzing the constructive criticism and ideas you’ve gotten offered.”
The studio provides that it has been engaged on fixes for a few of the bugs and efficiency points gamers skilled and says it is going to preserve customers up to date on its progress.
Gollum, which is about throughout the occasions of The Fellowship of the Ring, is an action-adventure recreation for the PlayStation 5, Xbox Sequence X / S, and PC. (It’s set to come back to Nintendo Change later this 12 months.) Throughout the recreation, you’re taking management of Gollum and his two personalities as you try and sneak round orcs and escape Mordor. Sadly, it didn’t take very lengthy for detrimental opinions to start out flooding in following its launch on Thursday.
Whereas Polygon writes the sport sorely lacked character, GameSpot notes it crashed over 120 instances in 11 hours of playtime, and IGN says it’s merely “not enjoyable to play.” The PC model of the sport at the moment has a rating of 41 on Metacritic and a “Largely Adverse” reception on Steam. With this in thoughts, it’s not clear how a lot the sport’s builders can do to really repair the sport, except for getting any efficiency points sorted out.